Archimedes aka Brant Nicholas the Senior Producer for Operation Flashpoint 2 has introduced himself over at the CM OFP2 Forums. As eye candy he also posted 3 screenshots of the MH60S (ingame). Hi guys,
Archimedes here once again with some fun updates for you all! For those that have noticed the interviews recently posted online, my name is Brant Nicholas, Senior Producer for Operation Flashpoint 2. In parallel with our game being shown at Leipzig, we have listened to your input as our community on the need for incredible attention to detail on the MH-60S ("Seahawk") helicopter. While we won't claim to have gotten every single item, we've done our best to identify many of the distinguishing characteristics that set this helicopter variant apart from the many other versions in use both now and in the past. Following up on vague hints dropped here in the community that something exciting was on the way...check these out! For those that are wondering, these are in-game taken from the same build as was demonstrated live during our presentations today at Leipzig!
Helios the Community Liaison Officer of Codemasters has posted several videos taken by Gamespot.com on the CM OFP2 Forum.
1. Lead AI Designer Clive Lindop tells us about the evolutionary AI system in Operation Flashpoint 2.
2.Senior Producer Brant Nicholas gives us our first peek at Operation Flashpoint 2.
Furthermore Gamespot has also written a new preview about OFP2. Click here to read through the article. We can also advise you to check Sir Polaris's Leipzig 2008 Media flickr group from time to time. It is getting updated with new pictures and Screengrabs.
Today, the biggest UK gaming exhibition the i34 is started and Codemaster held presentation showing the E3 Demo video while commenting. But in the end the developers answered some questions of the vistors aswell. We have recorded and uploaded the video for you ! Download it below.
Some info collected by SHWiiNG and posted on the BIS Forums :
- Amphibious vehicles confirmed - Tactically aware AI system - Shot of the Game Menu - Full character personalisation - over 400Gb of data, used for research - weapons, tactics etc - Vehicles, weapons do become worn and dirty when used - 220 sqKm without Sea (4,5 hours walk, 2h in a fast vehicle and 20 min with the fastest aircraft) - Full geological features, valleys, rivers etc - Live video of destruction shown - Persistence of Damage effects - Dynamic night / day / weather cycle - video shown - Full vehicle embarking animations - Full weapon animations + reloads - Player must learn how to use a weapon based on manuals - 50 Vehicles - Land air, sea - AI - Commander based - AI wathed you and moves their units like a commander - Releasedate : Spring 2009 - Multiplayer - accessibility - - Crossplatoform - simplifying interfaces? enforced codemasters to use innovation in controllability the PC versions have not been dumbed down and neither have the console platforms - Multiplayer game types - definite - Coop and DM + 2 more modes - PLA classified information - apparent the PLA have been making themselves worthy of defeating the americans. - Armies have different balancing attributes such as soldier age, experience, training - uses a dynamic loading system , where the island is shown with out excessive system load
Urban66, the AI Lead Programmer from Codemasters has posted some new information about Operation Flashpoint 2 on their Official Forums.
Hello!
First, a little introduction - I’m urban66, also known as Clive Lindop, Lead AI Designer on Operation Flashpoint 2: Dragon Rising.
This is the first in a series of posts that we’ll be publishing to give you guys a little more insight and feedback about how we’re going about creating Operation Flashpoint 2 and answer some of your questions that crop up on the forums. As with the original game, we know how vital the community is, and we really value your input, ideas and thoughts. So from the outset, let me reassure you all that we do read the forum and pay attention to your discussions! We won’t always be able to reply to specific queries since we’re very busy cramming as much into OPF2 as we possibly can. But in addition to these blog posts, Helios and our community team will organise community events where we will do our best to answer your questions directly.
Over the coming weeks and months we’re going to have some very exciting things to show you and we’ll be engaging you guys in Q&A sessions and of course, face-to-face sessions at events wherever we might see you! Some of these events are already planned and are being prepared, but we can’t reveal all just yet. Fear not, Helios will keep you all up to date with what they are and when they’re happening. In the meantime, you’ll probably see other devs making a nuisance of themselves on the forum, including members of the design team like Nitch or Archimedes from our production team.
So without further ado, let’s turn to a couple of hot topics that have cropped up on the boards…
The Blackhawk UH-60
Now, I know this has caused some controversy! Nothing is set in stone, but we decided to put the Blackhawk into the hands of the US marines for a number of reasons. Chiefly, for the sake of giving everyone more toys to play with, there are several pieces of kit and vehicles which are not explicitly US Marine issue, but allow us a wider range of awesome equipment for you guys to get your hands on. In that context I hope you can forgive us for giving you more content! The absence of some older issue vehicles, so UH-60 but no UH-1 for instance, is because the game is set towards the end of the current period of modernisation that the Marines are undergoing and we wanted to reflect the phasing out of various equipment.
Modern PLA
The concept of a ‘false’ modernised PLA has been mentioned a few times. We actually put a huge amount of research time into this and work with both military professionals and consultants to really understand the PLA as well as possible. In general, the PLA is a very underrated army, but those in the know understand that a dedicated program of upgrades and modernisation has been in progress for some time. The execution of this modernisation has been to upgrade individual divisions and units as a whole, rather than across the entire army simultaneously. The PLA units in our game are specifically from a rapid deployment / airborne division, a spearhead division designed to lead an attack, so understandably their equipment is the best and most cutting-edge that the PLA have, as they would do when faced with a flashpoint of this magnitude.
We will do our best to answer more questions and comment on various issues as we progress, though we will mostly do so through the Q&A sessions so everyone gets a chance to ask something! In the meantime we are all really looking forward to showing your more of the game and what we are doing very soon.
Codemasters has released some new video and pictures on Operation Flashpoint 2, thanks to all of those who signed up as a Fan of their Facebook and reached the 650 fan Milestone! To start, we have two new new videos:
Don't forget! Codemasters has set their sights from the 650 fan milestone to 1000! Sign up your friends to become a Fan their Facebook page and once the goal of 1000 fans is met, we can expect an additional update(s). We've got already 918 fan's, we are almost there!
Helio's, Codemaster's Community Liaison Officer - has released this statement:
Details for the first dev chat will be confirmed soon, and when everything is sorted I will get these posted up straight away on the forums!
Sir. Polaris, a community member has compiled a quite extensive Fansite Kit for everyone to enjoy and use.
It has gotten critical acclaim from Codemaster's Senior Community Manager, Jigglybean, and their Community Liaison Officer Helios as a great contribution towards the community.
Codemasters has released some new head screens on their Flickr Photostream page. This comes as a result of Codemasters reaching the 400 fan membership mile stone from their new Facebook site. Become a fan today and Codemasters is sure to release new updates as their membership increases!
Victor keeps on sending us the latest information about OFP 2 (Thanks Victor) This time he send us a link to an OFP2 Developer Video Presentation +and also wrote a short summary about it.
Research: --Reportage Photography --Documentary News Coverage --Gritty blockbuster war films
Authenticity: --400GB of data gathered --Real world reference data --Sent researches to the physical island to research info and imagery --Sabots fire with effects that are realistic, in that the explosion few milliseconds after a round has left a tank's turret for example are sped up and give an ultra realistic experience. --Weapon systems on vehicles are realistic in that they deploy the way they should. --Weapons all faithfully recreated to enhance realism and feel.
The Island: --220km2 of terrain (or 134miles squared - of land, not including water) --Wide range of terrain types: ----Swamps ----Grasslands ----Forests ----Rocky Mountains --Crumbling soviet era architecture -- Nothing on the island was designed by mission designers, they are all real geographical places/locations.
Traveling from end to end on the island: --Takes 4.5 hours to walk --Takes 2 hours driving (in reasonably fast jeep) --Takes 20 minutes to fly in the fastest jet
In-Game Footage/Info: --Video: ----No shaders are running/turned on (Hence no shadows) --Info: ----Multi-staged/functioned building distruction. ----Multi-staged/functioned vehicle distruction/states ----Multi-staged/functioned object distruction/states ----If something blown up during the campaign, it will stay that way throughout the entire campaign. ----Heavier weapons have to be carried, no magic pockets, they must be assembled. ----Over 70 weapons in the game (Reference: Arma has 30) ----Over 50 vehicle in the game ----Player has to learn how individual vehicles are used and their roles ----Terrain types effect each vehicle differently ----Doors and hatches on vehicles are opened before entry/exiting ----Animations for getting in/out of vehicles ----Vehicles fitted with latest technology, all the way up to the wars in Afaganistan (Ex: UH60 Infared Baffle)
Helios the CM Community Liaison Officer released a short video displaying the FN SCAR in the official CM Forums. You can also download the high-res version below. You want more videos? Well then simply sign up on the OFP 2 Facebook site.
Abel ten Berge informed us that the Computer and Videogames Website released a preview of OFP 2. Click HERE to get to their website (some new screens too).
Furthermore Victor send us a link to another OFP2 preview. This time Gamespot.com wrote down some interesting facts about OFP2. Click HERE to get redirected to the article on Gamespot.com
And last but not least the Golem.de team also visited the E3 stand of Codemasters. Click HERE to access their preview (Note : This preview is in german).
Codemasters has confirmed that Operation Flashpoint 2: Dragon Rising will be released in 2009. In addition to this information, Codemasters will release tomorrow, on July 11, a new trailer on the remade OFP2website .
Edit: The Trailer has been released
A CM comment about the trailer :
"The upcoming trailer will be CGI rendered, but those are all actual in-game models that you are seeing folks"
The german Gamestar magazine has written a very interesting preview about OFP 2. Our newsposter Deadeye was kind enough to translate some of the information that was included in the preview.
American forces are stationed to protect americans working on Skira (oil and gas companies). Without a warning the chinese army invades the island and forces the US Army to retreat. Russia is requesting american support and the USA sends the USS Iwo Jima to the conflict region. The first part of the campaign will be settled during the chinese invasion, whereas you will be part of the American intervention force in the second part.
Facts : - 220 km² island called Skira (based on a real island) - 30 Air and ground Vehicles (Ah-1Z, M1A1, M2A3) - 70 weapons (FGM-148, M 107, Mk 16 Mod 0, Mk 48 Mod 0) - Dynamic Building Destruction (Buildings do have several desctruction phases) - destructible trees - dynamic weather effects - mud effects (comparison --> Race Driver Grid). - weapons won't stay shiny all the time... they will get scratches and get dirty while beeing used - no dynamic campaign - easy command system with commander overview - AI uses real military tactics - Some weapons have to be assembled before it can be used (f.e. the Javelin) - Gore Limb Dismemberment will be included
Helios, the Community Liaison Officer officer from Codemasters has revealed that OFP2 will be the cover story of the upcomingPC Gamer magazine.
Hi everyone,
I know you have all been waiting patiently for more information regarding the game, and it's with pleasure that I can say that Operation Flashpoint 2 will be the lead cover feature in next months edition of PC Gamer. The magazine will be going on-sale on July 3rd, and will feature a huge in-depth article regarding what you can expect to see in the game!
It's been a long wait for everyone but you should be seeing a lot more information being released in the next few months
It will be featured in the UK, US, French editions of PC Gamer and also a well-known PC Gaming magazine in Germany.
Thanks to Manday, a hard working member of the OFP2 Codemasters forums, we added a IRC chat interface on the site, that will connect you to a dedicated OFP2 channel on irc.gamesurge.net network. This channel is not specific to our site but has been created and is animated by Manday for the whole OFP2 community ! Thanks to illuminator for the config file template!
You can access to this interface by clicking on the left menu on "IRC Chat"!