Found by Hero PyroMan_Dan found an Inside gaming E3 interview for Operation Flashpoint:DR.
Unfortunately one of the quotes said that they "toned down the realism to make it Fair" but after recent events with Sion's then I believe this is now changed.
Well it seems as if Sion has yet again been taking our feedback seriously and the hardcore mode has been altered to the effect of godliness. To see the news please visit here.
Snippit: "You lot are a bunch of masochists but, you’ve got it; the hardcore mode in Operation Flashpoint will contain no HUD/UI elements at all other than radio chatter subtitles. That’s right, no crosshair, no compass, no gun or ammo displays…Nothing…
There will be no objective markers, no bleed meter, no direction of fire indicator, no enemy location highlights and no damage indicators. Nothing!
To show you what we mean, here's an example for you all taken with the new hardcore settings."
Found by new member JHalpert, we now have new footage of Sion doing a interview across a tv monitor. It is 6:04 min long - It opens with rehammering "We are aiming for realism". Sion mentions it that OFP1 was a "Hardcore military sim" and that they tried to make it similar, but they also note they have made it "Accessible".
There is a worrying tone of "we attempted realism" suggesting that not archived but nerfed for console usage. Sion goes over the same information we know but hints on the gameplay feel.Sion speaks of LUA and modding lightly from a long term gaming perspective, but nothing more other then CM noting it's interest in it.
It is solid HD footage, however like the other videos you can see some bugs in it. It's very similar to the other stock E3 Footage seen today (as thats most likely what is playing in the background).
The most important release of information however is that they have finally confirmed current alpha status in video media. With the game feature complete the coming months will be OFP:DR's devs multiplying the world objects and features from the current single object already made. The game from this point should expand rapidly.
Sion notes a major release of multiplayer numbers is coming shortly.
Another community exclusive screenshot for you all, following on nicely from the one posted on the 22nd. This screeny shows off the radial command system and some of the nice depth of field visual effects the game will have.
Later on this week I'll also be making another behind the scenes update from our sound team and their vehicle recording session with the USMC at 29 Palms in California.
29 Palms is the home to the world's largest Marine Corps Base. It is the premier training facility in the world for Marine operations and draws military personnel from all over the world for Combined Arms Exercises.
29 Palms is the premier live-fire base in the Marine Corps. Each year roughly one-third of the Fleet Marine Force and Marine Reserve units -- some 50,000 Marines in all -- participate in the base's training exercise program. These training exercises involve every weapons system in the Marine Corps' arsenal, from small arms to attack aircraft. They are absolutely essential to maintaining high levels of readiness of the U.S. Marine Corps to fight and defend U.S. National interests.
This review is for the latest update of the OFP2 Toolbar.
At first glance the original toolbar was quite plain but it did serve it's purpose well, now the toolbar has finally been updated with a much better look with small tabs provided by Marxus and Sir. Polaris. On the far left of the page there should be showing Social pgs next to this there is a small dropdown box which then shows you all of the Social services for the flashpoint community.
Also there is a dropdown box on main links which then reveals all of the major community services that the community themselves have provided to the player base of operation flashpoint. The first link on the dropdown menu will provide you with a quick jump system to each main area of the forums and next you will find a group of locations which contain alot of information that can aid you with knowledge about the game itself. (Flickr, mailing system etc...)
The next section contains the community run pages such as OFP2.info and this page, also the last section has a link to the community server thread on the flashpoint forum. Finally much like the previous there is also a bar showing the most recent threads created/commented on in the flashpoint forum which provides you with a easy quick travel system to the most recent threads
If you wish to download the toolbar itself you can find it here.
This is just a heads up notice that Hero Shaz73 has found a scan today of OFP2. Nothing really that all that important however this news feed aims to report on all OFP2 news unless is too rehashed or the source is extremely shady. This news feed will leave it to you to bring your own judgement on the news. This news posts is at the bottom line as to what makes it into the feed. If it was not for being a Game Mag, screens and the possibility of more content to come, this news would not have been published.
Codemasters Catches up with the Community. As we report on all important news with this mailing list; It should be noted that Codemasters has made a post today about the New Video and 6 new screens found yesterday. It's nothing new other then now there is a HD download link for the new video. I will also be uploading Flickr and YouTube will be updated with the non watermarked content.
We can satisfyingly confirm these statements thanks to IGN's And Interview released moments ago.
The Video boasts all new, never seen in-game explosive material named "Ground Battle". The Interview featuring Sion Lenton, Codemasters executive producer boasts a good set of Questions and Answers.
Although these new media articles are released to much hype and debate, a unique feature to this video is the possibility of a pushed back release date. At the end of this video a release date of Autumn 2009 is displayed.
Dev Update: As development of the game enters its final stages, Sion Lenton, Dragon Rising's executive producer, talks with IGN on how the project is progressing. This articles title: "The dev team talks about nearing its goal and targeting an autumn release." suggests it is official for a Autumn release. This article is in Q and A format with the following questions being asked:
At 220km squared, Skira island is a big place. Can you tell us about the variety of environments that we're going to be able to play in?
What effect does each particular environment have on the gameplay experience?
What does Flashpoint's open-world gameplay bring to the shooter genre?
What are the biggest challenges in delivering such an ambitious project?
How's progress and what release timing are you expecting?